Hero pieces
for the campaigns
that matter.
Motion, 3D, and illustration. High-end creative pieces produced with the level of obsession that the most important campaigns demand.
It's a craft.
Creative production at MOOCO isn't about output. It's about the singular piece that becomes the heart of a campaign, the one film, the one frame, the one render people remember.
We work with brands when the stakes are high: a global launch, a key brand moment, a hero asset that has to land. Every project is led by senior craft people and shaped through obsessive iteration, with the same level of care from the first sketch to the final cut.
Hero pieces
that defined the moment
Eurocopa
Broadcast design system for VIX's Eurocopa coverage: on-air graphics, key art and motion identity built to carry a tournament from opening whistle to final.
Craft Your Battle
Motion campaign for Codashop's Craft Your Battle: stylized game craft and digital assets tuned for social and in-game placements.
Air Imagination
Interactive campaign piece for Nike's Air Max Day. Graphic, 3D and sound design crafted to translate Nike's design DNA into a living, remixable creative experience.
Charm Festival
Hero campaign film and 3D content for Pandora's Charm Festival. Jewellery rendered with surgical precision: lighting, materials and motion crafted to make every piece feel like a hero shot.
Start of Year Spot
Hero promotional spot for HBO Max's Start of Year campaign. Motion direction, broadcast craft and editorial precision built to launch the platform's biggest titles of the season.
What we produce
& Concept
Before a single frame is produced, we develop the idea that gives the piece its reason to exist. Concept, art direction, visual storytelling. The first deliverable is always the thinking.
& Brand Films
Hero motion pieces for the moments that matter: brand films, broadcast openers, key campaign spots. Every frame considered, every transition earned. Motion treated as performance, not output.
Effects
High-end CGI work for broadcast, key art and brand campaigns. Product renders, environmental design, character work. Built to look like the real world, or to invent one that feels just as believable.
Key Art
Character design, key art, editorial illustration. Original work crafted from the first sketch, not curated from libraries. Hand-made visual language for brands that care about the original gesture.
How a piece
gets made.
Brief
We dig into the campaign, the brand moment, the ambition behind the piece. Context before craft.
Concept
The idea that gives the piece a reason to exist. Sketches, references, art direction. Approved before anything else starts.
Craft
Senior craft people working in the disciplines that fit the piece. Obsessive iteration, every decision considered.
Review
Structured feedback rounds. Clear thinking over endless rounds. We protect the idea while it gets sharper.
Delivery
The final piece, polished. Color, finishing, master files. Delivered ready for the moment it was made for.
Got a pieceworth obsessing over?
Tell us about the campaign. We'll come back as soon as possible.